*New command abilities. These include the following: *Revive (Mokou): Now I know what you're thinking, this is a bit OP for a regular command right? Well...this isn't exactly a 100% full revive ability either. The way it's gonna work, IF it's put in, is if Mokou uses this ability on a KO'd ally, it costs half of her current HP and revives the KO'd ally with HP equal to the amount paid. Kinda like Final Fantasy Tactic's Chant/Wish ability in a way. *Libra (Reisen): Not to be confused with Aya's ability. It's similar, but think of it as for the party. You might be wondering, what's the point of that? Well, think of it as a way to find out your character's status (and also helps with knowing what they're strong/weak to as well as what statuses they have on). This is still pending though. *New Passive Abilities: Gilsnapper (Marisa): After receiving damage from anything, there will be a chance to earn Yen equal to the amount of damage taken. Not sure if this is possible to do, but thought it'd be a neat little passive to have. Can't really think of anything else for her ya know! *Gameplay: *Hope: Hope in general may get revamped, in that her stats will change depending on what "mode" she's in. For instance, in her default "mode", her stats are unchanged, but in her "Fate" mode, her HP and Attack are lower, while her MP and Magic are higher. This may also include elemental and status resistances being changed too. Depends on whether or not the Class command can be done in this way. *Koishi: As mentioned before, Koishi will be undergoing a revamp on her Blue Magics, mainly to make them more unique and less generic. Of course, this will more than likely hamper her playability as she'll no longer have access to 50 some odd abilities and instead roughly half of that, but consider this a balancing issue that needs fixed. *Custom Skill Shop: To avoid having players constantly go into their menu to upgrade their skills, this will allow players to see what skills can be bought and what they do, as well as automatically learn them after they are bought (will still follow the same system as the current skill system). This too will remain in the debug room until fully done and tested by players. Reimu: *Main Command: Divinity *Secondary Command: Pray (Restores 10% Max HP to party) **Upgrades: Bless (Restores 20% Max HP to party and cures Poison, Blind, Silence, Sleep, and Sap. 50% chance to fail, but will still use Pray normally) *Battle Passive: Purification (Removes all negative statuses excluding Death after battle ends to Reimu. During battle, 10% chance each turn to remove all negative statuses from Reimu.) *Overworld Field Ability: None Marisa: *Main Command: Magic *Secondary Command: Steal **Upgrades: Mug (Deals damage and then attempts to steal), Bandit (Doubles Steal% rate), Master Thief (upgrades quality of item being stolen by one level) *Battle Passive: Auto-Collect (5% chance each turn in battle for Marisa to find a random generic item or money. Item/money depends on encounter fought. Will not occur if Marisa is inflicted with Death, Paralyze, Sleep, Venom, Petrify, Stop, Freeze, Confusion, or Berserk.) *Overworld Passive: Kleptomania (If in the party when opening a chest, 50% chance to obtain extra items.) Cirno: *Main Command: Ice *Secondary Command: Call *Battle Passive: Eternal Bond (If Cirno is inflicted with a status that prevents her from acting (Confusion, Charm, Berserk, Sleep, Venom, Petrify, Stop, Heat, Paralyze, and Disable), Daiyousei will restore 10% Max HP to the party and remove all negative statuses to the party except Death. Occurs only once per battle) *Overworld Passive: Provocation (Doubles Encounter rate) Aya: *Main Command: Wind *Secondary Command: Intel (Scans enemy for HP/MP/Elemental resistances/Drop/Steal/Morph/Information) *Battle Passive: Tengu's Initiative (Enemies speed is halved for 4 turns at the start of battle) *Overworld Field Ability: Sight (Can view current map of dungeon)* Meiling: *Main Command: Invoke Chi *Secondary Command: Chakra (Restores 10% Max HP/MP to Meiling) *Battle Passive: Restore HP (10% chance to restore HP back to 25% each turn when in critical status) *Overworld Ability: None Patchouli: *Main Command: Elemental *Secondary Command: Weapon Bless (Grants elements to weapons for Attack command) *Battle Passive: Doublecast (10% chance to use chosen skill twice in a row. If MP is less than required MP needed to cast skill for second casting, MP is reduced to 0 as the cost) *Overworld Passive: Mana Reserves (Restores 10% Max MP to Patchouli after every 25 steps taken) Reisen: *Main Command: Lunatic *Secondary Command: Insanity (Absorbs all negative statuses except Death from allies and gives them to Reisen) *Battle Passive: ???? (If a party member is inflicted with a negative status, status level is halved. Only works if Reisen is not KO'd.) *Overworld Field Ability: Apothecary (When resting in a Tent, 25% chance that Reisen creates a random HP, MP, or status healing item. The higher Reisen's level, the more items she can make, but the less the chance of getting a specific item made. Two additional items are added every 5 levels Reisen gains.) Sakuya: *Main Command: Time *Secondary Command: Time Stop (Flee from battles with a 100% rate) *Battle Passive: Critical: Haste (Automatically in Haste while in Critical) *Overworld Passive: Sprint (Doubles overworld walking speed) Momiji: *Main Command: Sword Tech *Secondary Command: Mad Rush (Grants Berserk/Haste/Protect to party) *Battle Passive: Last Stand (While in critical, damage from physicals is reduced) *Overworld Passive: Awareness (No Back Attack/Pincer Attack)* Nitori: *Main Command: Water *Secondary Command: Stock, Armor Elemental Bless (Grants elemental resistances to armor temporarily) **Upgrades: Mirror Items (Reverses all effects of Stock command, so healing items deals damage to enemies, and status recovery items inflicts statuses to enemy), Chemist (Doubles effects of Stock and Mirror Items abilities) *Battle Passive: Scavenger (5% chance each turn in battle for Nitori to find a random synthesis item. Item depends on encounter fought. Will not occur if Nitori is inflicted with Death, Paralyze, Sleep, Venom, Petrify, Stop, Freeze, Confusion, or Berserk.) *Overworld Passive: Dowsing (Reveal hidden treasures on field) Youmu: *Main Command: Sword Tech *Secondary Command: Focus (Increases number of times Attack is used, up to 8 times max) *Battle Passive: Bonecrusher (10% chance to deal damage equal to own Max HP when in Critical and using the Attack command. Bonecrusher works with any level of Focus as well.) *Overworld Passive: Vantage (Increased Initiative)* Komachi: *Main Command: Shinigami *Secondary Command: Yen Toss (Throws yen to deal damage to all enemies) **Upgrade: Money Talks (Pay 1000 yen to deal damage equal to 1% of the amount of money the player has) *Battle Passive: Return Damage (When damaged, 1/4 of the damage received is returned back to target's party.) **Upgrade: Ransom (Every time non-fatal damage is taken, pay yen equal to damage instead of taking damage, and then recover damage taken) *Overworld Field Ability: Ferry Service (Escape from dungeons at the cost of X% of each character's current HP, where X equals 100 - the character's level) Yuuka: *Main Command: Flower *Secondary Command: Threaten (Forces all enemies whose level are not more than 3/4 of Yuuka's level to flee from the battle. Gain 10% of each monster's EXP and Yen values that flee, as well as double the chance to gain that monster's Item drop before they flee. (I.E. if Yuuka's level was 100, all enemies less than level 75 would flee) *Battle Passive: Photosynthesis (Depending on terrain fought on, may have Auto-Regen and Auto-MP Regen. Only works in areas with dirt or sunlight, and will never work in areas that are manmade or inside) *Overworld Passive: Intimidation (Halves encounter rates) Remilia: *Main Command: Scarlet *Secondary Command: Souleater (Sacrifice 33% Max HP to deal equal amount of damage to all enemies. Can KO Remilia). *Upgrade Secondary Command: Amok (Sacrifice all but 1 HP to inflict an equal amount of damage to all enemies. Will not kill Remilia if continuously used at 1 HP). *Battle Passive: Photosensitivity (When fighting in sunny areas, will be under constant Sap status) *Overworld Ability: None Advent Cirno: *Main Command: Limit (Powerful command that appears after Advent Cirno fills a hidden Limit Gauge. The amount needed for it to appear is equal to 150% of Advent's Max HP, and is cumulative. Once a Limit skill has been used, the command is locked agian. If Advent is KO'd at any time, the gauge is reset to 0.) *Secondary Command: Boost (Increases Limit Gauge by 20%) *Battle Passive: Restore MP (Restore 5% Max MP each turn whenever in Critical status) *Overworld Ability: None Mokou: *Main Command: Phoenix *Secondary Command: Sacrifice (Kill Mokou to revive all KO'd allies and restores HP and MP equal to 1/3rd the amount of Mokou's current HP and MP). *Battle Passive: Auto-Revive (10% chance each turn for Mokou to revive with 50% Max HP) *Overworld Passive: Immortality (Removes death status from Mokou, and revives her with X% HP, where X equals Mokou's Level/2) Byakuren: *Main Command: Mystic *Secondary Command: Weapon Bless (Grants elements to weapons for Attack command) *Battle Passive: Replenish MP (20% of damage received is regained as MP. Only works on non-fatal damage) *Overworld Ability: None Yumemi: *Main Command: Machina *Secondary Command: Bluff (Chance to force the enemy to use "Observe Battle" or "No Action" if successful. After using the command, Yumemi must wait 20 turns before the command becomes available again. If used during a spellcard declaration, nullifies the spellcard declaration if successful. After each succesful Bluff, the Bluff's success rate is halved. Success rates go as follows: 100 -> 50 -> 25 -> 12 -> 6 -> 3 -> 1 -> and eventually 0) *Battle Passive: None *Overworld Field Ability: Repair (After resting in a Tent, 50% chance to fix Broken equipment into random pieces of appropriate equipment) Sanae: *Main Command: Divinity *Secondary Command: Miracle (Uses a Faith on the party. If no Faiths are remaining, instead restores 10% Max MP to party) *Battle Passive: *Overworld Passive: Recover (After battles, restore 5% Max HP and Max MP to the party) Suwako: *Main Command: Water *Secondary Command: Armor Status Bless (Grants temporary status resistance) *Battle Passive: *Overworld Ability: Find Pits (Activate pits before falling into them without activating their effects. Effects can still be triggered if stepped in however) *Upgrade Overworld Ability: Find Passages (Hidden passages are marked with a sparkling spot. Only usable while Suwako is equipped with one of her exclusive armors) Keine: *Main Command: History *Secondary Command: Hakutaku (Switches to EX Keine, who is AI-controlled and only has access to Fight and History. EX Keine has x1.5 Attack, Defense, Magic, and Speed than Keine, and double Max HP and Max MP than Keine, and when using command, Keine will restore all HP, MP, and statuses) *Battle Passive: *Overworld Ability: None Utsuho: *Main Command: Nuclear *Secondary Command: Kamikaze (Removes Utsuho from battle and kills her at the cost of dealing damage to one enemy equal to x8 her Max HP) *Battle Passive: Absorb Damage (10% of damage received is regained as HP. Only works on non-fatal damage) *Overworld Ability: None Koishi: *Main Command: Memory (Both normal abilities and Blue Magic) *Secondary Command: None *Battle Passive: MP Shield (20% of damage received is converted into 20% MP damage instead. Only works on non-fatal damage.) *Overworld Ability: None Alice: *Main Command: Magic *Secondary Command: Grimoire (Levels up skills during battle, up to max level, until after battle. After each use, the command will disappear and takes time to recharge depending on the level of skills. Level 1 skills makes the command require 5 turns to recharge, while level 5 skills makes the command require 25 turns to recharge. After all skills have been maxed out, the command will always require 25 turns to recharge and will instead .) *Battle Passive: *Overworld Ability: None Yukari: *Main Command: Boundary *Secondary Command: Banish (Consumes 10% Max HP to remove all enemies from battle. No rewards for enemies removed in this manner. 45% hit rate) *Battle Passive: Ribbon (Immune to all negative statuses) *Overworld Passive: Checkpoint (If reach a save point, if dungeon is left via Komachi's ability or Emergency Stairway, return to save point last touched). Hope: *Main Command: Pandora *Secondary Command: Revive (Revives all KO'd allies with 1 HP) *Battle Passive: Unscarred (Grants Auto-Bravery, Auto-Faith, and Auto-Protect if HP is at full.) *Overworld Ability: None Nue: *Main Command: Unknown *Secondary Command: Morph (Transform enemy into an item if enemy's HP is 10% or less of their Max HP) *Battle Passive: ???? (20% chance that Attack randomly inflicts damage based on number of times party has fought battles - number of times party has ran from battles, divided by 3) *Overworld Ability: None Rinnosuke: *Main Command: Pandora *Secondary Command: Bribe (Attempt to force enemy to leave battle by giving them yen. If amount of yen is equal to or greater than x1.5 the target's Max HP, the enemy will leave the battle, giving its EXP, Yen, and item drop as well as giving free items. If the enemy does not take the bribe, the yen is not wasted and still remains until battle ends or enemy takes the bribe) *Battle Passive: *Overworld Ability: None =================================================== TO-DO =================================================== *Add an item that can reveal all traps. Make it found in chests via Kleptomania and make it rare. *Make a variable that turns on during every teleport event and cutscene, and then turns off after them all to prevent MP Stroll, Money Ring, and Steps Taken common events from activating, or any event that would otherwise require movement. *Try to make Trouble status. *Set up events for Suwako's Find Pits and Find Passages abilities. Upgrades to Focus: *Level 2: High chance of removing buffs when attacking. *Level 3: High chance of Instant Death when attacking. Chroma Gem: Have it act like Lv? Death. Accrue EXP: Obtain EXP when opening chests? For Keine. ???? (for Suwako): 10% chance if an enemy takes damage, half of the damage is split amongst it's allies. Flare Star: Damage = (Level of lowest party member in target party * 80)/# of party members (for enemy version) Level ? Shadowflare: Damage done to all units whose has the same second digit in their level as the caster. Almagest: Major Holy-elemental damage and Sap to all enemies. Quicksand: Inflicts Exclusion on one target. Undo: After 20 turns, HP and MP are returned to value when ability was used. Extend: Resets duration of status effects on party. =================================================== IDEAS =================================================== Killing World: Prevents all healing effects. Killer World: Increases Instant KO effects. Suction World: Increases potency of HP draining moves. Empty World: Removes field abilities. One MP Cost (On accessory and field ability) Chameleon Camouflage: Reduces elemental damage Critical Up: Doubles Critical % of weapons. Piercing Sight: Ignores Evasion for brief time. Target All: Allows attacking all enemies. Return: Resets battles to beginning of battle exactly. Mute: Perma-Silence on all targets for remainder of battle. Fails on targets immune to Silence. Overcharge (Utsuho command): Sacrifice all of Utsuho's MP and 75% Max HP to deal damage to all enemies and allies (excluding Utsuho) equal to x15 MP. Bless: Grants MP Regen to party. Salve: Split lowest level healing item amongst all party members. Blessing: Restore allies HP and MP. (Upgrade to Reimu's Pray ability?) Lancet: Absorb HP and MP from enemy. Iainuki: Inflicts Instant Death to all enemies. Mix (must test to see if can do. In common event, have a branch checking to see if variable is set to 1, and if each item is less than how many were there before using the Items command. Run loop to do it a second time, and when variable is set to 2, run an event to determine what it does). Blitz (attempt to make) Control (Give to Koishi. Set a temporary Stop status on enemy that wears off after X turns or if attacked physically. Set Control to E. Skill afterwards for Koishi to use skills from). Absorb (Drains 10% Max HP from target. Inverted if used against undead. If HP is 99,999 or greater, damage done is 9999. Equipment ability that replaces Remilia's Souleater). Curse: Inflicts Fear on all enemies (Give to Hina). Phoenix: When user dies, all of the user's MP are automatically expended to revive all defeated allies except self. (Equipment ability for Mokou?) Find Passages: Hidden passages are marked on maps. (Equipment passive for Nitori). Find Pits: Hidden pits are activated before player falls into them. Auto-Phoenix: If a character is KO'd, automatically revives with least potent revive item in stock. Auto-Potion: If a character is damaged, automatically use least potent healing item in stock. Auto-Med: If a character is inflicted with a status, automatically use appropriate status recovery item on character. Trust: Random effect (Give to Hope) Experiment: Transform item from one thing to another. (Give to Yumemi if it works out. Have it check if she uses the Items command, then set Libra status on Yumemi, run common event to see how many items are in inventory, then run event to see if item was transformed or not). Metal Detector: Know how many unobtained treasures are in the area. (Give to Nitori as another field ability) , Refresh (cures all statuses. 25 MP), Renew (restores all HP to all allies. 98 MP), Refreshga (AoE Refresh. 100 MP). Yesterday's Money: Deal damage to party based on money party has / some number. MINIGAMES Purple Coins: Collect 100 Purple Coins. Platforming section Cosmic race Battle Arena POSSIBLE ITEMS Speed Drink: Casts Haste. Goliath Tonic: Casts Bubble. Hero Cocktail: Casts Bravery Iron Draft: Casts Protect Siren: Forces enemy encounter with the rarest enemy formation and group. 5000 yen, and can also be crafted. Magic Key: Unlocks locked doors and chests. FOR SKILLS Leave current skill system in, but also implement learning skills accordingly to highest level skillbook in inventory. Sanae's Fortune Slips: Make each level have a chance to be a specific heal (for instance, Great Misfortune is high chance of Great Misfortune, while Great Fortune is high chance of Great Fortune. Having specific equipment on (i.e. Omikuji Onusa) boosts chance of better heals by +1 slot Dragon Breath: Reduces all enemies' HP based on target's max HP minus current HP of target. (Give to Rinnosuke) Luna: Inflicts Berserk on all allies and enemies, unless immune. (Give to Kaguya) PASSIVES/OVERWORLD ABILITIES: Magic Shell: Automatically increases Magic resistance while HP is in Critical. Added Cut: Follows up usage of command(s) with a physical attack. Final Attack: If user is KO'd, use special ability upon death. SOS Abilities (SOS Regen, SOS Protect, SOS Haste, SOS MP Regen, SOS Spellspring, SOS Omni, SOS Tetra, SOS Berserk) Spellspring: Reduces MP cost to 0. Cover Cup of Life (When HP is restored, distribute any excess among one's allies.)* Gil Snapper: When damaged, % chance to obtain yen equal to % of damage received. (Give to Komachi later) MP Absorb: 1% of damage dealt to target is absorbed as MP to user. EQUIPMENT ABILITIES Absorb MP: When character has no MP, gains some MP when struck by an enemy's spell. EQUIPMENT ABILITIES: Wind Slash - Wind damage at a distance. Iai Blow - Minor damage with a chance to KO. (Momiji with Durandal) Blade Bash - Minor damage, may Immobilize. (Momiji with Bastard Sword) Shimmering Blade - Fire damage and Confuse. (Momiji with Flare Baselard) Hoarfrost Blade - Ice damage and Slow. (Momiji with Icicle Sword) Skyfury Blade - Lightning damage and Berserk. (Momiji with Grimrist) Unburden Soul - KO user, fully heal HP and cure all negative buffs to all allies. (Hope with Glance Reviver) Tenacity - Deals damage based on the user's debuffs. Full Assault - Deals heavy damage, but user falls asleep afterward (if not immune to Sleep status). (Meiling) Last Breath - Instant KO. (Mokou with Exiled Fangs) Maim Blade - Damage and may inflict Disable. (Momiji with Soul Edge) Slow Blade - Damage and may inflict Slow. (Momiji with Valiant Heart) Burial - Remove Undead from battle. More successful when target's HP is lower. Astra - Grants immunity to debuffs in an area. Inner Focus - Recover HP and removes negative status. Aura - Bestows Auto-Life and Regen. Natural Selection - Deals neutral damage to all units of a race of choice. Lv5 Haste - Bestows Haste to all units with level that is a multiple of 5. Lv? Shadow Flare - Dark damage to units with same last digit in their level as caster. Also affects caster. Oblivion - Inflicts Lock Might Salve - Removes Poison/Blind/Silence Purification - Removes Poison/Blind/Silence/Sleep/Blind/Petrify/Berserk/Confuse/Disable Stall - Resets target's turn. Vehemence - Increase attack power by 50 percent and decrease defensive power by 50 percent. UPDATED BLUE MAGIC LIST Attack spells (Elemental): *Flame Stone - Moderate Fire-elemental damage to one enemy. *Flare - Major Fire-elemental damage to one enemy. *Flare Breath - Moderate Fire-elemental damage to all enemies. *Flare Star - Moderate Fire-elemental damage to all enemies. *Salamander Shield - Major Fire-elemental damage to all enemies. *Diamond Edge - Moderate Ice-elemental damage and Berserk to one enemy. *Freeze - Major Ice-elemental damage and inflicts Freeze to one enemy. *Ice Storm - Moderate Ice-elemental damage to all enemies. *Judgment Bolt - Moderate Thunder-elemental damage to all enemies. *Lightning Orb - Moderate Thunder-elemental damage to one enemy and ignores Defense. *Heaven & Earth Press - Moderate Earth-elemental damage to one enemy. *Six Earthquakes - Minor Earth-elemental damage to all enemies. *Wind Sickle - Moderate Wind-elemental damage to all enemies. *Tsunami - Moderate Water-elemental damage to all enemies. *Dragon Bullet - Major Holy-elemental damage to all enemies. *Holy - Major Holy-elemental damage to one enemy. *Pandaemonium - Major Holy-elemental damage to all enemies. *Chaos Drive - Moderate Shadow-elemental damage to all enemies. *Pascal Moon - Major Shadow-elemental damage and drains HP from one enemy. *Shadow Flare - Major Shadow-elemental damage to one enemy. *Bio - Minor Poison-elemental damage to one enemy. *Biora - Moderate Poison-elemental damage to one enemy. *Bioga - Major Poison-elemental damage to one enemy. Attack spells (Instant Death): *Gathering Oni - Inflicts Instant Death to one enemy. Attack spells (Non-elemental): *Death Lance - Major Ghost-elemental damage and inflicts Instant Death to one enemy. *Doomsday - Major non-elemental damage to all enemies and allies. *Drain - Absorbs minor HP from one enemy. *Drainra - Absorbs moderate HP from one enemy. *Drainga - Absorbs major HP from one enemy. *Fireworks - Major non-elemental damage to all enemies. *Meteor - Major non-elemental damage to all enemies. *Nova Storm - 50% chance to reduce all enemies and allies HP to 1. *Scarlet Weather Rhapsody - Major non-elemental damage to one enemy. *Ultima - Major non-elemental damage to all enemies. Support: *Aura - Restores massive HP and cures all negative statuses to one ally. *Full-Cure - Restores all HP to one ally. *Heal - Restores minor HP to party. *White Wind - Restores HP to party equal to Koishi's HP. Buff: *Angelsong - Grants Regen to the party. *Destroyer - Grants Bravery, Protect, and Faith to one ally. *Mighty Guard - Grants Protect, Regen, MP Regen, Haste, and Blink to party. Debuff: *Defense Down Omega - Reduces all enemies Attack by 20. *Ink - Inflicts Blind on all enemies. *Magic Hammer - Drains 100 MP from one enemy. *Night - Inflicts Sleep on all enemies and allies not immune to Sleep. *Offense Down Omega - Reduces all enemies Defense by 20. *Poison Mist - Inflicts Poison on all enemies. *Pollen - Inflicts Sleep on all enemies. *Special Missile (20 MP, single target, inflicts moderate non-elemental damage and reduces Physical resistance) *Time Stop (21 MP, All Enemies, 100% accuracy, lasts 1 turn, inflicts minor Mystic damage) TOTAL = 50 ***REMOVE THE FOLLOWING*** Fireworks Ink Pollen Poison Mist Dragon Bullet Salamander Shield Paschal Moon Flare Breath Drain Drainra Drainga Aura Heal ***CHANGE THE FOLLOWING*** Aura: Grant Regen and temporary Instant Death immunity to one ally. ***SKILLS FOR CHARACTERS FROM EQUIPMENT* Reimu: *Multiplex Barrier: Increases Mystic-elemental resistance to the party. =================================================== ANIMATIONS TO STILL DO =================================================== ***CIRNO*** Butterfly Storm Phoenix Spread Wings TOTAL=2 ***NITORI*** Extending Arm Water Carpet Bravace Anti-Mixup Denumber Soft Anti-Freeze Chrono Breaker TOTAL=8 ***SANAE*** Great Misfortune Misfortune Fortune Great Fortune TOTAL=4 ***SUWAKO*** Brave the Elements Seven Stones Full Sakura Blizzard Frog God TOTAL=4 ***ADVENT CIRNO*** Death Sanction Doomsday Blade TOTAL=2 ***YUUKA*** Crackdown Envenom Intimidate Rose Labyrinth TOTAL=4 ***BYAKUREN*** Yuugyou Hijiri Mystic Fragrance Good Omen TOTAL=3 ***KANAKO*** Divine Serpent TOTAL=1 ***LETTY*** Undulation Ray White Album Lingering Cold TOTAL=3 ***ALICE*** Level Titania Suicide Pact TOTAL=2 ***KEINE*** Ephemerality 137 Yoshimitsu Crisis Phantasmal Emperor Legend of Gensokyo Gods' Realm Emperor of the East Amaterasu Rain in Showa Mito no Mitsukuni Yamato Kingdom TOTAL=10 ***KOISHI*** Terrible Souvenir TOTAL=1 ***IKU*** Five-Clawed Dragon TOTAL=1 ***MIMA*** Piercing Wide Wave Anti-Spirit Illusion Reflection Nebula Earth Light Nova TOTAL=4 ***YUMEMI*** Zonde Gizonde Razonde Reverser Shifta Deband Zalure Grants TOTAL=8 ***HOPE*** Judgment Day Mind Blast Man Eater Dismantler Dragon Slayer Avian Killer Fairy Popper Youkai Hunter Apocalypse Fear Charm Bleed Mind Bleed Lock Reverse Diseased Tempest Cosmic Break Bravery Faith Sniper Vortex TOTAL=21 ***NUE*** Danmaku Chimera Danmaku X TOTAL=2 ***KYOUKO*** Power Resonance Mountain Echo Long-Range Echo Charged Cry Charged Yahoo! TOTAL=5 ***SHOU*** Purification Demon Radiant Treasure Most Valuable Vajra TOTAL=3 ***NAZRIN*** Rare Metal Detector Busy Rod Gold Rush TOTAL=3 ***FIRE*** Atomic Ray Brimstone TOTAL=2 ***ICE*** Freeze Blood Death Freeze Aurora Freeze Avalanche Dragon's Frost Winter Blast TOTAL=6 ***THUNDER**** Thundering Wind Rise Laser TOTAL=2 ***EARTH*** Dragon's Stone Hot Spring TOTAL=2 ***WIND*** Apollo Tornado Mach Impluse Startosphere Break TOTAL=3 ***WATER*** Dark Rain Aqua Magic Drowning Aquarius Poseidon's Divide Mist Bubbles Wrapping Bubble Water Brick Aqua Breath Absolute Dividing Edge Umbrella Cyclone Guerilla Typhoon Luna Cyclone Rainy Iwafune Eighty Sake Cups TOTAL=15 ***HOLY*** Buddhist Diamond Judgment Day Light of Virtue Regeneration Shining Halo The End Velestial Chaos Mystic Cage Divine Saber Judgment Grand Cross Flash Tear Limited Deep White Hexagon Adamant Helix Oomonoimi's Dinner Colors of Twelve Levels Diamond Ring Guse Flash TOTAL=19 ***SHADOW*** Paschal Moon Evil Poison Nega Burst Word of Pain Nightmare Violent Pain Shadow Edge Little Devil Midnight Bird Dark Side of Moon "Scarlet Gensokyo" Vampire's Web Luna Megalopsis Game of the Soul Dark Stillness Silent Storm Master of Red Sun TOTAL=17 ***STATUS*** Silk Nerve Poison Into Delirium Mind Blast World in Nightmare Lunatic Dream TOTAL=6 ***BUFFS/DEBUFFS*** Annihilating Roar Rekindling Dead Ash TOTAL=2 ***GHOST*** Soul Bird Phantom Marionette Huge Spirytus Out Phase Death Register 200 Yojana in 1 Slash Sinker Ghost Guhun Yegui Zouhuo Rumo Tongling Yoshika Dao Getal Movement TOTAL=11 ***MAGIC*** Cranberry Trap Blazing Wheel Danmaku Barrage Well Destructor Flying in a Well Soulless Folk Dance Trip Wire Hanged Hourai Dolls Maniacal Girl Princess Smile Dream Bomb Fantasy Legend Comet Bow Twinkle Sapphire TOTAL=14 ***PHYSICAL*** Falling Leaf Goring Hell Frigid Moon Eternal Quake Brutal Torrent Searing Gale Devil's Maw Hungry King Sword Ran Yakumo Dreadful Raging Wave TOTAL=10 ***NON-ELEMENTAL*** Needle Mountain Supernova Cosmic Law Delta Storm Zorlin Nova Aurora Flash Antimatter Cannon Catastrophe Dimension Door Four Laser Prism Beam Red Giant Time Cutter Dimension Wall Cutter Four of a Kind Fast Shot Price of Life Yesterday's Money Score Desire Eater Chaotic Dance One-Legged Return TOTAL=21 ***MYSTIC*** Royal Diamond Ring Sunshine Reflector "Scarlet Destiny" Starbow Break Kagome, Kagome Maze of Love Doppler Effect Outer Force Secret Elixir Mercury Sea Butterfly Dream Pill Game of Rising TOTAL=12 ***MAGIC*** Thor Quakeja Aeroja Waterga Waterja Drainra Drainga TOTAL=7 New animations for all Fortune Slip skills COMMANDS All Armor/Weapon Bless skills GRAND TOTAL=240 =================================================== SKILLS =================================================== Akyuu: *Technique "Senji Ryakketsu" *Life Spinning "Ninth Reincarnation" *Heaven's Stream "Demise of the Thought Spirit World" PC-98 Alice: *Necronomica Excerpt *Five-Colored Great Sorcery *Teurgia Paulina *Grimonium Verum *Light of Alhazred *Necronomica Illusion *"Akasha Chronicle" Shinki: *Hollow Flash "Void Slice" *Divine Comedy "Fortuna" *Divine Blaze "Ether Blaze" *"Missing Sanctuary" *Light and Darkness "Fatal Illusion" *"Last Crisis" Koakuma: *Ice Circle "Freezing Ring" *Fissure "Pressure Ridge" *Ice Magic "Cold Disaster" *Magic Vortex "Midnight Maelstrom" Mima: *Particle and Wave "Starlight Wave" *Phase "Topological Soliton" *Star Gate "Stargate Galaxy" *Milky Way "Starburst Stream" *Celestial Body "Star Great Attractor" *"Fantastic Big Crunch" *"Akashic Record" *"Galactic Horizon" Youmu: *Shinto Sword "Throughout the New God's Yin" *Falling Flower Sword "Sakura Flashing" *Sakura Sword "Disappearing Elegance" *Space Terminating Sword "Perfect Beautiful Climax" *Heaven Binding Sword "Land Without Light or Space" *Pure Land Sword "Way Leading to the Growing Lotus" Yuuka: *Magic Garden "Phantom Garden" *Phosphorus Garden "Parasite Garden" *Death Garden "Planter Sacrifice" *Magicannon "Flowering Master Spark" *Total Destruction "Genocide Spark" Yuugi: *Wild Dance "Staggering Rampo" *Explosion "Fierce God's Firecracker" Mitori: *Prohibiting Vision "Optical Blind" *Forbidden Area "No Entry" *Red Kappa "Prohibitory Signboard" Daiyousei: *"Kreis of Reincarnate" PC-98 Reimu: *Phantasm "Fantasy Seal -Purify-" *Frost Dream "Fantasy Seal -Illusion-" *"Hakurei Fantasy Barrier" *Autumn Dream "Fantasy Seal -Phantom-" *"Hakurei Dispersion Barrier" Momiji: Wind God "Tengu Throwing Stones" Thoughts "Spider Lily on the River" White Wolf "Oogami Hajiki" Origin Sign "River Birds in the Abyss" Wind God "Fishing Tengu" Autumn Rain "Long Rain, No Fire" "Road to Heaven" Waterfall Sign "Great Falls over Heaven and Earth" "Truth - Wolf Fangs, Wind Sword" "Cleansed Crystal Judgment" the ... bubble and ZZZ bubble work by starting the facing up, then going right down left [3:45:50 PM] Masochistic Celestial: most everything else works by starting the facing up then right and down [3:46:25 PM] Masochistic Celestial: the ! and lightbulb work by moving between the 3 frames (so you'd set the animation type to move on it's own while standing still) Have a variable that's the power modifier, start it at 0 at the beginning of battle [4/9/2013 11:32:17 PM] ff3lockez: Then on each round: [4/9/2013 11:33:24 PM] ff3lockez: If the variable is less than 20, increase it by 5 Otherwise, if the variable is less than 40, increase it by 4 Otherwise, if the variable is less than 55, increase it by 3 Otherwise, if the variable is less than 65, increase it by 2 Otherwise, increase it by 1 [4/9/2013 11:34:59 PM] ff3lockez: When she uses the skill, take that variable, multiply it by her intellect, and then probably divide by 10 or so, and that's how much damage she should deal to all enemies [4/9/2013 11:35:22 PM] ff3lockez: And then reset it to zero after she uses the skill, like you suggested \ Skills Per Character: Reimu: 17 Marisa: 15 Cirno: 15 Aya: 8 Meiling: 10 Patchouli: 21 Reisen: 17 Sakuya: 10 Momiji: 11 Nitori: 43 Sanae: 10 Suwako: 8 Youmu: 8 Komachi: 14 Advent Cirno: 12 Yuuka: 9 Mokou: 6 Byakuren: 23 Remilia: 10 Yumemi: 18 Hope: 14 Utsuho: 11 Keine: 13 EX Keine: 4 Koishi: 5 (+43) Characters missing battle passives: Suwako Sanae Keine Rinnosuke Alice Characters missing overworld abiliy: Reimu Meiling Remilia Suwako Keine Utsuho Koishi Hope Alice Nue Rinnosuke Temporary characters missing Secondary Commands: Kanako: Mystia Letty Iku Mima Chen Daiyousei Medicine Yamame: Infection (The Open Fire command deals heavy non-elemental damage to one enemy, and may also inflict a random status ailment, including Instant Death, Blind, Poison, or Confusion. It also ignores row, making it generally preferable to use over normal attacks. The chances of each status is as follows: 6/16: Poison 5/16: Darkness 4/16: Confusion (ignores Confuse immunity) 1/16: Instant Death (ignores Undead nature) Kyouko Koakuma: Entice (Inflict Confusion on a target) Narise's Task List: Eientei revamp Insect Forest storyboard Glossary and bios Music Redoing character battle sprites